pub struct LevelBuilder { /* private fields */ }
Expand description

Bulder struct for Level to describe threshold-difficulty factor mapping

Implementations

set visitor count for level

set difficulty factor for level. difficulty_factor can’t be zero because Difficulty is calculated as:

let difficulty_factor = 500;
let difficulty = u128::max_value() - u128::max_value() / difficulty_factor;

the higher the difficulty_factor, the higher the difficulty.

build Level struct

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